Showing posts with label EXP2. Show all posts
Showing posts with label EXP2. Show all posts

Sunday, 5 May 2013

CRYENGINE 3 ENVIRONMENT


The environment I created for my monuments was inspired by the Australian landscape, which is surrounded by water and encompasses a wide range of landscapes. The range of landscapes separates the monuments and allows me to create a distinctive meeting place for the students.



The land surrounding the river and the Tange monument was inspired by the Australian coastline, which often integrates a beach with bushland. It is relatively flat, allowing the monument to dominate the landscape and emphasises the concept of brutalism.



The meeting place in the environment is an island accessible swimming from both monuments so there is no preference given to either monument. I attempted to make it like an oasis, with a rock pool and a landing beach to encourage students to meet there and trees and appropriately sized rocks to encourage students to linger.




The monument to Sejima was located in a rocky, alpine environment inspired by the Sonoran desert in North America. Although harsh, it is strangely beautiful and the river and cliff emphasised Sejima's habit of "lifting up" her designs. It was placed further from the island meeting place to given an equal significance to Tange's monument, which was placed in shallow water.

Uploaded package to Google Drive.

TEXTURES FOR EXPERIMENT 2


Other textures were used on the monuments but the three textures mentioned here were the main ones.

MONUMENTS FOR TANGE AND SEJIMA






This monument to Kenzo Tange was inspired by the concept of brutalism. I used large solid blocks juxtaposed by slender planes to create a monument that interrupted the environment and demanded a response. The textures applied reference unfinished concrete, a texture Tange was fond of using to show structure and construction. I placed it at the mouth of the river to emphasise its power and size. I informed my design with Sejima's design principle of pure functionality by putting in stairs and a landing that encourages the viewer to pause and view the surroundings they have power over.

The result is a monument that brutal structure that dominates the landscape, which transfers this power to someone who interacts with the monument.

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For my monument to Kazuyo Sejima, I created an "outdoors room", inspired by the concept of integrating the interior and the exterior. The hollowed out walls allowed light to penetrate while maintaining a sense of enclosure within the monument while an oversized platform extends out over the waterfall to encourage the user to jump into the lake. I used Tange's concept of modernising tradition with the translucent, textured walls which are a modern take on the traditional Japanese screen door.

The result was a quiet and delicate monument that showcased the surrounding environment.

Tuesday, 30 April 2013

WEEK 2 PROGRESS


 

For this environment, I attempted to create a river leading to a lake, surrounded by land. The river would be bordered on either side by gradually rising terrain and a steeper mountain around around the lake.

The monuments would be placed atop a cliff overlooking the lake, and at the mouth of the river.

Original site plan (sketch)

TERRAIN INSPIRATION


I'd like to put in a rocky coastline into my environment, but convincing cliff faces may be difficult.



I like the idea of a natural amphitheatre serving as a meeting place, perhaps steps cut into a valley like in quarries to form a rustic amphitheatre.


I like the combination of sand dunes and rock, which I can use to create a natural pathway leading people where I want them to go.

Tuesday, 23 April 2013

CRYENGINE ENVIRONMENT 1

The first CryEngine environment, a desert and rocky outcrops with a monument from SketchUp.



Original drawing


CONCEPTS AXONOMETRICS

A set of 6 configurations of 5 blocks, arranged according to the design philosophies of Kazuyo Sejima and Kanzo Tange.

Kazuyo Sejima


 Kanzo Tange