Showing posts with label EXP3. Show all posts
Showing posts with label EXP3. Show all posts

Saturday, 29 June 2013

YOUTUBE VIDEO


Bonus video of the circulation of the school, and moving lifts.


PLANS AND SECTIONS


I wanted my gallery to be light and airy, and have a space for after-hours presentations and informal or small lectures. There are no windows and minimal textures as to not distract from the view. Ramps were used for optimal viewing and circulation.

On the ramp to the third floor of the gallery

In the informal lecture theatre of the gallery

The main lecture theatre is a place for teachers to impart their wisdom. The skylights and domed ceiling are evocative of the sky, and instil excitement and wonder in the students.
The library has an open plan and a very simple layout to maximise usage of the space. Study areas and the lift encourage students to utilise the library.

Second floor of the library

The studios, workshops and computer labs building consists of several levels and a central walkway. The walkway provides some separation between the classes for noise control, while letting lots of light in since there are few windows.
There is a downstairs study space for students to go directly after classes.

 Studio rooms and the walkway

 Ground floor study area

The offices have a simple, compact layout since there are few staff. Shared offices and entrances encourage socialisation.
Following current models, there is a student office at the front for students to address concerns about their program.

--

Please refer to the video for more information on the school.

FOLLY AND ELEVATORS


The folly was informed by my concept that you must create new concepts from old concepts. I interpreted this as a hierarchy, putting the dean's elevator at the top while the students arrive at a lower level.



Folly, with applied texture and a view of the valley.
Elevators both mid-flight. The quarter cylinder lift, for the dean, rises out of the dean's office and above the valley. The dean can survey the school and valley and relax before attending the lunch.

The spherical lift, for the students, takes a more direct route down under the school and straight to the folly. This is much more efficient, and maintains the hierarchy. The lift starts within the library to instil a sense of greater knowledge and inspire students before the lunch.

Student's elevator, accessible from the library.

Dean's elevator mid-flight.

36 CUSTOM TEXTURES

DESIGN PROCESS: HYPERRATIONALITY

I was inspired by the design process for the Seattle Library by Joshua Prince-Ramus and Rem Koolhaas of OMA. I saw their design process as "hyperrational", statistically analysing the current and future spatial requirements for the library and then arranging the boxes according to environmental factors and circulation.

Below is an infographic of my design process.


The final hierarchy decided on were the teaching spaces taking precedence. Since lecture theatres, studios, workshops would be utilised everyday by both teaching staff and students, it had the highest usage and therefore deserved the central position. Within that, lecture theatres were at the top in accordance with my theory that you can break the rules once you know the rules. However, circulation was also very important as I did not want any unused spaces, so the school was ultimately arranged according to a mixture of the two.

AESTHETIC PROCESS


Zaha Hadid once designed an opera house as a necklace: the theatres were the "jewels" of the necklace, suspended by a "chain" of surrounding operational spaces.


Aesthetically, I wanted my school to emulate something similar. It would then naturally become a school that was a bridge across a valley. The "jewels" would be the buildings of the school.


The "chain" would be the circulation spaces, so the students and staff could admire the surrounding environment. Within the buildings, there were few windows so they could concentrate on their work. I wanted the bridges to be even more functional, so some span across two buildings to provide shade, while others have seats and trees built in for social spaces.

Saturday, 1 June 2013

18 PERSPECTIVE DRAWINGS




I have selected folly 1 to develop further for final submissions.

Monday, 27 May 2013

ARTICLE MASHUP

What happens to a sensibility and tradition, so central to the 20th-century architectural canon, in the face of dramatically altered 21st-century economic and political realities?
In modernity there can be no such thing as an integrated identity; reason cannot guarantee an actual balance of inner and outer being. Architecture should be like a tree, which, although it has its own internal growth mechanisms, is shaped and formed by the context of available light, space, nutrients and airflow.

Modern architecture can embody enlightened social policy, or practically demonstrated that it can provide physical comfort, even in a harsh natural environment. Architecture expresses quotidian reality; it must provide comfort, reassure its inhabitants, and satisfy their vision of the world or at least that part of the world they call home. The model of designing seems not one of adoption of the freedom of technology but one of resistance, of finding the inner animal through constraint.

While succumbing to ordered life imposed by the rationalist grid, freedom is experienced in the boundless jungle of communications technologies. Ornament masks the authenticity and integrity of materials; in the modern world, their naked beauty should suffice. 

--

Bell, D. “The irritation of architecture”, Journal of architectural education 64, no. 2, (2011): 113 – 126.

Jakovich, J. Ito, T. “The animal inside us: freedom and restraint clash, twist and form anew when Toyo Ito sketches for Joanne Jakovich”, Architecture Australia 98, no. 3, (2009): 21 - 23.

Mellins, T. “Up top: Scandinavian modernist architectural identity is not so monolithic”, Architectural record 189, no. 7, (2001): 77 – 80.

Articles found via Avery Index of Architecture Periodicals

Monday, 13 May 2013

CRYENGINE ENVIRONMENT WK 2




My second draft CryEngine environment was inspired by the mountains of Dalat in central Vietnam. It was a mixture of rainforests and hills and valleys that was quite unusual, but beautiful.

Sunday, 12 May 2013

CRYENGINE VALLEY WK 1





I was inspired the To Sua ocean trench in Samoa. I wanted to create an environment that was different to the scrubby, rocky mountains in experiment 2.

I experimented with voxels to paint an overhang but I found it turned white from a distance.